/*	Frost Open-Source World of Warcraft Bot
	Copyright (C) 2013 https://code.google.com/p/ejt-projects/

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>. */

#ifndef _CSYSTEM_H_
#define _CSYSTEM_H_

#define WIN32_LEAN_AND_MEAN

#include <Windows.h>
#include <string>
#include <list>

#include <CMemory.h>
#include <ObjectManager\CObjectManager.h>

#include <Application\AbstractWindow.h>
#include <Application\CTabControl.h>
#include <Application\CListControl.h>
#include <Application\CButtonControl.h>
#include <Application\CTextControl.h>

using namespace std;

#define TIMER_UPDATE_INFO	1001

class CSystem : public AbstractWindow {
public:
	CSystem(const char*, const char*);
	bool Initialize();
	void Run();

	virtual LRESULT CALLBACK wndProc(HWND, UINT, WPARAM, LPARAM);

	void Show() { ShowWindow(_hwnd, SW_SHOW); UpdateWindow(_hwnd); }
private:
	CTabControl MainTab;
	//CTabControl ObjectsTab;

	//CListControl ListPlayers;
	//CListControl ListUnits;
	//CListControl ListObjects;
	
	CTextControl TextPlayerName;
	CTextControl TextPlayerHealth;
	CTextControl TextPlayerPower;
	CTextControl TextPlayerLevel;
	CTextControl TextPlayerLocation;
	
	CTextControl TextTargetName;
	CTextControl TextTargetHealth;
	CTextControl TextTargetPower;
	CTextControl TextTargetLevel;
	CTextControl TextTargetLocation;
};

#endif